This tedious, boring, bland game is joyless and barren of any entertainment value. And I'll be honest with you: I never made it past the fourth stage https://rideroftheyear.org/.
Most people, after the first stage, put this one away, and some people put it out of its misery. And rightfully so. (dramatic music) The Cheetahmen franchise was an epic fail in an attempt to capitalize on the fame of the Teenage Mutant Ninja Turtles. The first game premiered on the Action 52 multicart. It featured 51 other games that were truly horrible and unplayable. With such atrocious games even for its time, how could they dare retail this garbage for $200? Are you freaking kidding me? Okay, anyway, back to Cheetahmen 2. Now, don't get me wrong, Cheetahmen 1 was pretty horrible, but I had to give it to the sequel because they didn't learn from the mistakes of the first one, and actually made even more mistakes, glitches, and unplayable levels. A few examples include: not being able to duck and shoot enemies flying at you from the right side of the screen. These enemies are basically unkillable. Immortal. All you can do it jump over them, and some of these enemies come two at a time, so you have no choice but to take damage. The game used picture stills from the first game, because they were too lazy to create something different. It has three Level Threes. Three of 'em! The first level boss is just some dude running to the right the entire time. On another level, after you've managed to defeat the monkey mutant boss, the game can't go any further. It's just you jumping around, doing nothing, until you hit the reset button. This game sucks, but it wasn't intended to be released. It was found in a warehouse and was included on the second Action 52 multicart by the publishing company. Now that's just dirty. The number one steaming pile of garbage of a game has to be Big Rigs: Over the Road Racing. The premise of the game is to race a semi truck to safety, while delivering illegal cargo and avoiding cops along the way. Well, in this game, there are no cops. The trucks that you're supposed to be racing don't move at all, and half of the semis that you can choose from don't have cargo to deliver. But that is just the tip of the proverbial iceberg. For some reason, one of the designers of the game said, screw it, and didn't add any kind of collision detection in the game, so there's no obstacles to navigate. You can actually drive through buildings, gates, trees, poles, other trucks, and even leave the game all together. Nothing slows you down, including grass, rubble, or even mountains. As a matter of fact, going up mountains makes the trucks go slightly faster, even up to angles of about 90 degrees. Don't even think about going over a bridge. These trucks aren't made for that kind of structure. The laws of physics don't exist in this world. The incomparable, world-renowned sound designer Alex Burton is responsible for the sound in this game, or lack thereof. The only sound you hear is the engine roaring as the speedometer goes higher. Speaking of which, in this game, you can actually go faster backwards than you can going forwards. While driving backwards, the speedometer infinitely goes around and around, helping you to achieve well over thousands of miles per hour. The number on the timer, which, by the way, means nothing in this game, goes outside the box it's designed for, and when you actually pass through the finish line, you're winner! You're winner? This crapstorm was made by a California-based company Stellar Stone, but it was actually outsourced to Ukraine for development. It cost only $15,000 to make, when most games in the industry at that time cost well into the hundreds of thousands. As bad as this game was, 20,000 people were duped into buying this hot garbage, probably because they thought they were buying 18 Wheels of Steel, a much better game.
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